Ship in a Bottle

It’s anyone’s guess how far this project will go. It could turn out to be a task better left uncompleted, at which point a loss of interest will be prudent. But, in the meantime, construction of my Loyal House 3D model is entering its third year and progress is being made.

I have not had my nose to the grindstone. The Blender file has languished since production of cover art for Ghosts of Ancient Vidura.

But, with an unfinished novel advancing toward publication, an author’s thoughts naturally turn to matters of self-promotion. One-minute video clips. Drama. Suspense. Spectacle. Better, perhaps, than the last time I tried it.

See the advertisement, here. Considering the budget, it’s not terrible.

The plan is to develop the model for use as an asset in Unreal Engine. Fly the object through interesting landscapes. Tell a story. Inspire an audience. Click here. Credit cards accepted.

The feature image is my first attempt to export the model out of Blender 4.2 into Unreal Engine 5.4.4. Landscaping didn’t make it. Only 1 of 4 warp drive pylons came across. I am not discouraged, yet.

Here’s how it’s supposed to look.

Cool, right? I’m kind of excited. And not that you would worry, but don’t. Something will happen; something wonderful, I’m sure.

Are you a 3D artist? Do you have any tips for me? Fan mail invited.

One thought on “Ship in a Bottle

Add yours

Leave a comment

Blog at WordPress.com.

Up ↑